Convenience is king.
All designers want to make products that not only function perfectly, but that also delight users. However, the desire to create a beautiful and enjoyable experience must not conflict with a user’s primary goal – to perform their intended task.
The design team over at Degree 53 are an ambitious lot. I don’t mean in a self-obsessed way (although I kind of suspect that Martyn is planning to take over the world). We’re an ambitious design team in the sense that we constantly want to better ourselves. We want to improve and to challenge and to test one another. It’s a singular goal, an obsession almost, and it’s one that we work towards as a team.
This is the second blog post in a new series called A Designer’s Toolbox.
It’s an exciting time to be a designer. Almost everyday I read about a great new tool that has been released. We all work differently, with our own processes and on a wide range of projects, but I thought it would be helpful to list a few great resources that (I think) are essential to all designers.
I have a vivid memory from high school. My English teacher was talking about legacy. He’d be disappointed to know that I can’t remember how this applied to the book we were studying (or even what book that was) – but the life lesson still remains. It all boiled down to a simple question: will the planet earth be a better place for you having lived on it?